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My Chemical VR: The Efficacy of Using Virtual Reality for Supplemental Chemistry Learning

References​

  1. Jiang, Y., Popov, V., Li, Y., Myers, P. L., Dalrymple, O., & Spencer, J. A. (2021). “It’s like I’m really there”: Using VR experiences for STEM career development. Journal of Science Education Technology, 30, 877–888.

  2. van den Hurk, A., Meelissen M., & van Langen, A. (2019). Interventions in education to prevent STEM pipeline leakage. International Journal of Science Education, 41(2), 150- 164. https://doi.org/10.1080/09500693.2018.1540897

  3. Edwards, B.I., Bielawski, K. S., Prada, R., & Cheok, A. D. (2019). Haptic virtual reality and immersive learning for enhanced organic chemistry instruction. Virtual Reality, 23, 363-373. https://doi.org/10.1007/s10055-018-0345-4

  4. Bibic, L., Druskis, J., Walpole, S., Angulo, J., & Stokes, L. (2019). Bug off pain: An educational virtual reality game on spider venoms and chronic pain for public engagement. Journal of Chemical Education, 96(7), 1486-1490. https://doi.org/10.1021/acs.jchemed.8b00905

  5.  Xu, J., Lio, A., Dhaliwal, H., Andrei, S., Balakrishnan, S., Nagani, U., & Samadder, S. (2021). Psychological interventions of virtual gamification within academic intrinsic motivation: A systematic review. Journal of Affective Disorders, 293, 444-465. https://doi.org/10.1016/j.jad.2021.06.070

  6. Liu, R., Wang, L., Koszalka, T. A., & Wan, K. (2022). Effects of immersive virtual reality classrooms on students’ academic achievement, motivation and cognitive load in science lessons. Journal of Computer Assisted Learning, 38(5), 1422–1433.

  7. Liu, R., Wang, L., Lei, J., Wang, Q., & Ren, Y. (2020). Effects of an immersive virtual reality-based classroom on students’ learning performance in science lessons. British Journal of Educational Technology, 51(6), 2034-2049. https://doi.org/10.1111/bjet.13028

  8. Paxinou, E., Panagiotakopoulos, C. T., Karatrantou, A., Kalles, D., & Sgourou, A. (2020). Implementation and evaluation of a three‐dimensional virtual reality biology lab versus conventional didactic practices in lab experimenting with the photonic microscope. Biochemistry and Molecular Biology Education, 48(1), 21-27. https://doi.org/10.1002/bmb.21307

  9. Miller, M. D., Castillo, G., Medoff, N., & Hardy, A. (2021). Immersive VR for Organic Chemistry: Impacts on Performance and Grades for First-Generation and Continuing-Generation University Students. Innovative Higher Education, 46(5), 565–589. https://doi-org.libproxy.csun.edu/10.1007/s10755-021-09551-z

  10. Mayer, R. E., Makransky, G., & Parong, J. (2023). The promise and pitfalls of learning in immersive virtual reality. International Journal of Human–Computer Interaction, 39(11), 2229-2238. https://doi.org/10.1080/10447318.2022.2108563

  11. Makransky, G., Terkildsen, T., & Mayer, R. E. (2019). Adding immersive virtual reality to a science lab simulation causes more presence but less learning. Learning and Instruction, 60, 225-236. https://doi.org/10.1016/J.LEARNINSTRUC.2017.12.007

  12. Holt (2003a). Holt chemistry v5: Ions and ionic compounds. Holt, Rinehart, and Winston Inc.

  13. Holt (2003b). Holt chemistry v6: Covalent bonds. Holt, Rinehart, and Winston Inc.

  14. Rosen, L. D., Whaling, K., Carrier, L. M, Cheever, N.A., & Rokkum, J. (2013). The media and technology usage and attitudes scale: An empirical investigation. Computers in Human Behavior, 29(6), 2501-2511. http://doi.org/10.1016/j.chb.2013.06.006

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